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Old May 21, 2008, 10:17 PM // 22:17   #61
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Quote:
Originally Posted by Food
And on the assassin arguments; there are such thing as good assassins: sins who don't go through they're entire chain, which actually 90% of the time is pretty pityful. Sin's who know how to fakeout a monk, and sins who know when to attack are pretty epic. But dear god, please, lets not turn this semi-decent thread into a sin hate one.
thank you for keeping the tears from rolling down Magikarp's cheeks
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Old May 21, 2008, 11:05 PM // 23:05   #62
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I think Tyla was just joking guys lol, my guild says stuff like that or 'lets bring a sin-more corpses for the MM'.
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Old May 21, 2008, 11:08 PM // 23:08   #63
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I'm not.

But that's for another thread anyway, so let's try and keep that out of the discussion...
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Old May 21, 2008, 11:18 PM // 23:18   #64
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Oh lol

How long does it normally take you guys to'figure out' a monk. Like, if its a monk who will WoH at 45% hp, or wait for the interupt and heal at 25%, stuff like that. This is mainly for RA,TA,AB since I dont play GvG and rarely HA these days.

And what about priorities for example

Shutting down offense> Shutting down defense/healing
Shutting down defense/healing> Shutting down offense

How would you decide for this? Depending on what other characters are on your team?
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Old May 21, 2008, 11:25 PM // 23:25   #65
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If you shut down their defenses, they won't be able to survive unless your offense is screwed.

Things such as RoF, WoH, Patient Spirit and Guardian are good to interrupt and can change the tide of a game.

Then again, if it's with B-Surge, you're also shutting down melee and assisting your Monks with strong utility.

But prediction really lies within two factors: Luck, and your knowledge of the enemy's playstyle. A bad Monk will often try to keep the bars at 100% health all the time, and mainly spam their prots.

But the genius to alot of interrupts is that they're extremely versatile. You kill their defense (Such as anti-melee, main heals and prots), you kill them.

You take out their damage, they're not killing as much.
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Old May 22, 2008, 12:45 PM // 12:45   #66
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Quote:
You kill their defense (Such as anti-melee, main heals and prots), you kill them. You take out their damage, they're not killing as much.
That's where most people fail at. 90% of the time when I'm not playing with my own guildmates/friends, people immediately say, "KILL THE MONK!!1" Not knowing that the monk, in fact, is not the first priority. Because they're focusing on one person in the whole opposing team, the other three people can just continue to beat on them, after a while, the the team that was training on the monk eventually succumbs to the pressure and loses. I'm not saying, never kill the monk, I'm saying that teams should spread their pressure around more than limiting it to just one person. Amirite?

Whoa, I got off topic real baed. My bad.
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Old May 22, 2008, 02:50 PM // 14:50   #67
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That's true, but going for squishies in the first place is infact killing their defense.

Guess I should rephrase it...
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Old May 22, 2008, 05:18 PM // 17:18   #68
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If ever you are RA'ing and the other team has a spirit spammer I say have fun rendering him useless
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Old May 22, 2008, 09:40 PM // 21:40   #69
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I wouls have to say that i am some what pre-mature with my interrupts other word I don't usually wait.It mighthave something to do with lots of new mobs through all 3 camps and 1 add on.

I can get a 1 sec spell or skill at times but more of the 2 sec ones.
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Old May 22, 2008, 10:08 PM // 22:08   #70
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Yeah, I guess the only reason people aim to kill squishes first is becomes they see bigger yellow numbers above the person's head. Oh yeah... and because some are deadly, but what class isn't when played right?
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Old May 25, 2008, 03:07 AM // 03:07   #71
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Most of the time im in RA, so it depends on my team and what im vsing as to who/what i interupt.

If theres a dom mesmer, and we have a monk I usually try and stop their [Diversion] & [Shame] because those can be pretty deadly. Backfire too, but its usually a waste of a spell for them.

If not, i try and stop other shutdown (necros, blind eles, ebon dust aura on d/p's).

Warriors, ill usually pop off a d-shot after the start of a spike. Results in alot of interupted crushing blow, executioners strike etc. Avatars for dervs as well.
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Old May 25, 2008, 02:50 PM // 14:50   #72
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Quote:
Originally Posted by Luminarus
If not, i try and stop other shutdown (necros, blind eles, ebon dust aura on d/p's).
How would you shut down [ebon dust aura] ?
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